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Swampdonkey


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33
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Version 1.41
- FIXED: RGB values in tpcolor() wasnt assigning the color channels correctly.
- FIXED: Leaf Drift cache sprites are now hidden on startup - by defualt.
- FIXED: tpPickmode() now sets the mode for any live trees in the pool as well as their quads.
- CHANGED: Billboard sizing fixed, got rid of the stretch look.
- CHANGED: Billboard animations have been toned down some, less rotations
- CHANGED: Billboard render quality improved greatly.
- Thanks to all that have posted bug reports.
Version 1.4 - ADDED: tpSetFov(tree, per%) - you can give trees individual LOD clip settings now
- CHANGED: imporved the distant billboard animations
- CHANGED: billboards now use PNG instead of bmp's
- ADDED: billboards now load with transparencies exported from the editor
- CHANGED: editor now exports PNGs
- CHANGED: editor now correctly blends the billboard images on export
- ADDED: smooth transitions - billboards transform into mesh trees instead of pop-in
- ADDED: additional support for heavely stressed maps, better core management
- MISC: once again, core engine optimizations
- FIXED: billboarding now better matches the actual mesh tree, scale , size and color corrections
Version 1.3
- CHANGED: the default media directory has been reset to /tpMedia
- ADDED: tpGetTreeFromPart(part) returns a blitzID of the tree part sent to it, used for picking ( thanks Gillissie)
- CHANGED: improved the overall look of the tree animations
- ADDED: tpWindGust(strength#) - sends a wind gust globally throughout the tree engine
- ADDED: 'leaf drifting' - you can now toggle on leaf droppings, trees will randomly drop leaves at your defined intervals
- MISC: leaf drifting is now effected by wind gusts
- more tidy-ups to the core
Version 1.2
- ADDED: a new rotation system, much smoother than before
- ADDED: comand tpGetTreeID(tree) - will return a blitz ID handle for the given tree ID
- CHANGES: Master pivot is now 'Unhidden' by default, any additional tree attacahements shuld now show.
- GENERAL: numerous tidy-ups
Version 1.1
- ADDED: tpPickmode(tree, value) - allows you to set a pickmode per tree entity.
- ADDED: Gobalized the treepartyBE media dir, you can now set it to what you like.
- FIXED: tpcolor() and tpambient(0 now works properly
- ADDED: Distance smoothing bloom with adjustable alpha boundries
- ADDED: select mask or alpha per billboard ( globalized )
- OPTIMIZED: render routine is much faster.
- ADDED: smooth transitions!, each level of detail now smoothly transforms, no more poping.
Version 1.0 - Initial public release
- Added RGB tinting to trees
- Optimized core routine
- Cache mode - sped up inital tree load
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