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::Home » Grassparty-BE » Update Log
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Swampdonkey


Posts : 33
Location : N/A
Posted : 11/30/2007 8:51:23 AM  

Version 1.1

  •  Fixed: Sound playing when ideling standing on flattened grass
  •  Changed: Wind speed is no longer passed to (gpLoad()/gpSave()) saved maps
  •  Increased load times ( non-gpLoadmap() ) times by 20%
  •  Increased grid point lookup by 20%
  •  Changed: Animations now have their own cycle, distance grass nodes will no longer animate ( optimization )
  • Improved the algo to determine proper EntityAutoFade() values
  • Added: Extended View feature - this feature will all for much further viewing distances at no additional cpu power.
  • No animations will be prefromed outisde the clip range ( optimization )
  • Optimized the savefile format, it now saves grass maps 50% smalelr than before
  • Optimized the load time within gpLoadMap()
  • New global: gp_AddAnimDist# - increase/decrease  the animaiton distance with this value ( 0 = default )
  • New global:  gp_ExtendedViewMulti    - multiplyer for the distance of the extended view, should be value 1 - 10 ( 10 - furthest extendview possible )
  • New global: gp_ExtendedView - a percent from 1%-100%, 0= Extended View OFF.  If turned 'on',  the engine will place addiitonal LOD grass nodes just out of the general clip view to give a more fuller look. ( the precent is how much % of grass parented to the grid pivot you wish to display, usually 10% is suffiecent)

Version 1.0

  • Initial public release
  • Added: Sounds
  • Added: Save/Load map Image
  • Added: new collision type wavey+flatten
  • Optimizied core routine
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