|
Author |
Messages |
Swampdonkey


Posts
:
33
Location
:
N/A
|
Version 1.1
- Fixed: Sound playing when ideling standing on flattened grass
- Changed: Wind speed is no longer passed to (gpLoad()/gpSave()) saved maps
- Increased load times ( non-gpLoadmap() ) times by 20%
- Increased grid point lookup by 20%
- Changed: Animations now have their own cycle, distance grass nodes will no longer animate ( optimization )
- Improved the algo to determine proper EntityAutoFade() values
- Added: Extended View feature - this feature will all for much further viewing distances at no additional cpu power.
- No animations will be prefromed outisde the clip range ( optimization )
- Optimized the savefile format, it now saves grass maps 50% smalelr than before
- Optimized the load time within gpLoadMap()
- New global: gp_AddAnimDist# - increase/decrease the animaiton distance with this value ( 0 = default )
- New global: gp_ExtendedViewMulti - multiplyer for the distance of the extended view, should be value 1 - 10 ( 10 - furthest extendview possible )
- New global: gp_ExtendedView - a percent from 1%-100%, 0= Extended View OFF. If turned 'on', the engine will place addiitonal LOD grass nodes just out of the general clip view to give a more fuller look. ( the precent is how much % of grass parented to the grid pivot you wish to display, usually 10% is suffiecent)
Version 1.0
- Initial public release
- Added: Sounds
- Added: Save/Load map Image
- Added: new collision type wavey+flatten
- Optimizied core routine
|
|
|
|