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Subject |
Posted |
Treepart-BE Editor Saved Tree Not Working
I've posted the new editor in the downloads section.
Editor version - 1.4
Treeparty-BE
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8/29/2008 12:36:20 AM
Swampdonkey |
1 Tree
You'll need to call blitz's absolute position to get the real xyz of the trunk.
PositionEntity tree, entityx(tree,1),entityy(tree,1),entityz(tree,1)
Treeparty-BE
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8/29/2008 12:34:59 AM
Swampdonkey |
1 Tree
Hi, once the first UpdateTree() function is called on a new tree those positions are currently locked.
You can physically move a tree however using a combination of tpGetTreeID(tree) and MoveEntity()
tpGetTreeID(tree) bascially returns the 'real' h...
Treeparty-BE
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8/23/2008 9:24:50 AM
Swampdonkey |
1 Tree
Hi, sorry for the delay.
Yes the update fixes the leaves :)>
If you have any more troubles please ask, I'm here now.
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Treeparty-BE
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8/21/2008 10:25:05 AM
Swampdonkey |
Treepart-BE Editor Saved Tree Not Working
Nope, i need to recompile it under blitz 1.99, excuse the delay. We had a hurricane/tropical strom come through here today so i havent been able to do much. Things back to normal tommorw I hope.
Treeparty-BE
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8/7/2008 1:29:24 AM
Swampdonkey |
Treepart-BE Editor Saved Tree Not Working
I've started a Wiki for the tree and grass software, I'll keep adding to it daily until its finished.
http://gothasoft.com/Wiki/tabid/218/Default.aspx
Â
Treeparty-BE
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8/6/2008 2:36:01 AM
Swampdonkey |
Treepart-BE Editor Saved Tree Not Working
Okay sorry for the delay, you caught me right in the middle of launching a game product and its been crazzzzy.
About the editor hangup, what OS are you on? If vista did you download the Vista patched editor from the purchase portal?
As far as a tut...
Treeparty-BE
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8/5/2008 11:06:59 PM
Swampdonkey |
Treepart-BE Editor Saved Tree Not Working
H, i'll look into that editor problem. We just launched a game we had finished so havent been around the forums much laterly but i'll get back!
Treeparty-BE
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8/5/2008 8:58:09 AM
Swampdonkey |
custom Trunks
Hi, sorry about not gettnig the tut out. I'm tied up on a game project that is nearing close and we are putting 12 hours a day into it. It's almost finihsed now. http://uglyralph.com/
I will make a pack of trees once we get this game out door, sorry...
Treeparty-BE
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5/4/2008 8:19:16 AM
Swampdonkey |
Delta Patchs
Not at this time, binary patching is a feature being added to the next version of Xpatcher which is still several months off.
Sorry.
Â
Xpatcher
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4/24/2008 1:17:52 PM
Swampdonkey |
custom Trunks
Hi, try rebooting once, sometimes the editor will drag if the video card hasnt been refreshed in awhile.
You can make your own trunks and import then yes, follow the custom trunk dialog in the install. Or load one of the trunks already included and ...
Treeparty-BE
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4/17/2008 10:14:04 AM
Swampdonkey |
questions about Xpatcher
Okay top level dir shouldnt be required, just create the top level directory on the ftp and xpat should use that, Sound liek to me a configuration problem with the slashes.
Bulletins are raw text right now, 2.0 they will be html.
We have IRC channe...
Xpatcher
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3/19/2008 9:27:48 AM
Swampdonkey |
questions about Xpatcher
"Dose this sound right? Is that how it is ment to work?" - No, theres no need to create temp dirs manually.. actually theres no need to create any temp dirs at all as the xpatcher will handle all internal work orders.
"How do you get the file to upl...
Xpatcher
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3/19/2008 3:30:59 AM
Swampdonkey |
questions about Xpatcher
You bring up alot of good points. Update notes can be set to show a set number of times only.
Basically you'd bypass the patcher utility if you wernt connected to the internet, your game project would bacially install 2 icons, one for the patch ut...
Xpatcher
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3/16/2008 11:38:21 PM
Swampdonkey |
questions about Xpatcher
Okay the client-side demo has been uploaded.Â
I've also set up the new server that patches the demo game files.
Please note the server-side demo has hasnt changed as there is functionality removed from it since it is in fact a demo.The client demo ...
Xpatcher
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3/16/2008 8:35:35 PM
Swampdonkey |
questions about Xpatcher
Greetings, just a small update.. Xpatcher now works with Windows/Linux servers... As i stated earlier it didnt work with Win based servers but I've added functionality to it. Im in the process of setting up a new demo. Will post back soon.
Xpatcher
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3/16/2008 5:51:40 PM
Swampdonkey |
questions about Xpatcher
Hi, give me a few hours to setup a new file host for xpatcher, i'll upload the new version and post here when finished.
Xpatcher
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3/16/2008 5:15:46 PM
Swampdonkey |
questions about Xpatcher
1) We are a hobby group making free games for fun.. so cost is an issue.... the fee for the application.. i am not sure how the licence works... If we get it can we bundle the client in all our releases?
You may bundle the client in your installs.
...
Xpatcher
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3/16/2008 9:40:16 AM
Swampdonkey |
Grassparty-BE 1.1 not working
Hi,
The lib shouldnt work with the demo as the internals have changed but the commands have stayed the same. Use the demo as a reference for your own projects but use the 1.1 lib with your projects.
Sorry for the confusion.
Grassparty-BE
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3/10/2008 10:27:36 AM
Swampdonkey |
Dynamic loading and removing
After further investigating this I've learned it will require some major overhauling.
I plan on doing this in the next release but it'll take me a little bit to complete it as I have a project on the burner right now that I must get out ASAP.
But i...
Grassparty-BE
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3/3/2008 10:57:33 AM
Swampdonkey |
Dynamic loading and removing
Thats what i was thinking, a way to turn on and off grid numbers, this would allow ya to load numerous amounts of grids and assign grass entites via their 3d coords. Im right now trying to see if this can be implemented without a full re-write.. I'l...
Grassparty-BE
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2/29/2008 8:51:52 PM
Swampdonkey |
Dynamic loading and removing
Hi,
The structure of the system is grid based, meaning it loads in the entire grid then dynamically places and removes grass chunks as needed. 1gig of ram is quite alot of useage, i could only assume your talking about one HUGE world map. If thats ...
Grassparty-BE
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2/29/2008 1:40:15 AM
Swampdonkey |
Problems with TreeParty and AShadow
Hi, it is possible to do what you are asking. I myself haven't done it yet but Ive seen on the blitz forums some users that have used this combination. I'll see if i can find the posts and link them here.
Treeparty-BE
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2/18/2008 10:10:32 AM
Swampdonkey |
Treeparty Editor WindowsVista
Just released.
Customers can find the download in the Treeparty Customer Portal.
Â
Treeparty-BE
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2/4/2008 12:33:47 PM
Swampdonkey |
Memory Access Violation
Hi, theres a new editor being released this week 1.2, it corrects the windows vista mav.
Sorry for the delay.
Treeparty-BE
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2/4/2008 9:30:38 AM
Swampdonkey |
Tree alpha?
Ahhh good news then.
You can do it manually if you dont want to mess with TED's loader. IN the tree library find the section that loads the trunk texture and add this:
Texturefilter "",1+8
Then after you finished loading the trees you can reapply ...
Treeparty-BE
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1/16/2008 10:37:48 PM
Swampdonkey |
Tree alpha?
Shouldn't be Ashadow causing this as I use Ashadow with the lib as well.  Do you use ClearTextureFilters() any where in your code? You might also want to try setting the color depth to 32, if you can't then resave the trunk skins to 8-bit color.
I...
Treeparty-BE
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1/16/2008 9:35:04 AM
Swampdonkey |
Tree alpha?
Hmmm are these the trees out of the package? or have you used your own trunk skins to create a new tree?
Also, does the trees from the demo code do this to you as well?
We'll get to the bottom of this one way or another. :)
Â
Treeparty-BE
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1/16/2008 12:45:56 AM
Swampdonkey |
Grass Party question
Hi,
Grassparty allows grass creation onto any type of surfaced mesh possible.
We did away with the color map placement in favor of a scene-graph type object manager.
Essentially what this allows is placement of millions of entity units along the s...
Grassparty-BE
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1/2/2008 9:05:31 AM
Swampdonkey |
Model Pack - Suburbs Volume 1
I've been intending to create some low poly model packs for sometime now, finally got around to starting one. This pack will feature low poly suburb housing models. The detail level is great considering these structures are less than 1000 polys.
The...
Announcements
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12/4/2007 12:45:32 AM
Swampdonkey |
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